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Version 1.6 Date: September 14, 1998 G11: Checksum: $E316 Changes since Version 1.5: - Fixed bug after Ultimate Challenge, training lamps are now set correctly. - Fixed Cash Fight scores when the player has over 200 million. Version 1.5 Date: July 2, 1998 G11: Checksum: $E315 Changes since Version 1.4: - Trough Jam switch will no longer kick out extra balls. - The lock pin properly releases a ball during ball search. - Improvements to game software performance. - Speed Bags are not allowed during multiballs. - Extra Ball alarm sound fixed. - Eliminated delay after third ball bonus. - Ball saves are preserved if no scoring has taken place. - Broken shooter switch compensation improved, including multiple balls kicked out at the start of a new ball. - 'Fight is Lit' lamp fixed to work during ball start. Version 1.4 Date: May 22, 1998 G11: Checksum: $9014 Changes since Version 1.3: - Fixed German Pricing, 6 for 5 DM. - Improved corner eject coil strength. - Improved playfield test. Version 1.3 Date: April 8, 1998 G11: Checksum: $9D13 Changes since Version 1.2: - Added improved missing ball compensation. - Fixed Cash fight so it percentages the players millions correctly. - Fixed Ultimate challenge so multiple hits at the end of each fight do not create extra wins. - Added Poker night awards so they will not be as redundant. - Changed Spittn gallery so the extra ball could come from any spatter. - Fixed speed bag test so neither speed flipper stays on. - Fixed the poker night hand calculator; hands will not falsely be flushes. - Fisticuffs Multiball was added to the end of ultimate challenge if the player was still in Multiball - Victory laps were added to the end of ultimate challenge if the player beats all five boxers. Version 1.2 Date: February 20, 1998 G11: Checksum: $E512 Changes from version 1.1: - Fixed training bug from v1.1. You can now complete all training as many times as you please. - Cash fights now risk percents of the players score instead of flat scores. - The Rope magnet will no longer energize during game over or tilt. - The ball will no longer reserve after a tilt. - The Power Shot feature was enhanced. - Fisticuffs multiball used the wrong adjustment to set it-self to HARD. It now works correctly. Version 1.1 Date: February 10, 1998 G11: Checksum: $7911 Changes from version 1.0: - Fixed ball search during game over problem. The Scoops will no longer stay down. - The slings now turn of for short periods of time when the ball is on its way down a lane or out of a lock up device. - All training lamps re-light after all are complete allowing the player to complete all training again and again. - Fixed post third fight with full bar of life. There will no longer be a new fight and Raid mixed together. Version 1.0 Date: February 3, 1998 G11: Checksum: $F610 This is the first production release: Changes from version 0.10: - Added Speed bag test - Improved LED test - User can now move between left, right, or both. - Fixed LED test - they no longer blink during the test. - Fixed ROPE or SPEED BAG disabled - The corresponding lamp will no longer light after the player has completed all training. - Fixed Boxer disabled - It is no longer possible to enter an infinite loop after hitting the heavy bag when the boxer is disabled. - The ball will always return to the player if it drains while the flippers are off. - Added difficulties. The various difficulties will now modify the adjustments to make the game harder or easier. - Fixed double purse value bug - doubling a large purse will no longer rap around. - Added Ordered lamp test - Hurry up awards are now instantaneous instead of a short delay. - Arrange Display effect priorities so that an increase purse awards are displayed during jumps rope - Added Rope error detection. - The rope magnet will not turn on if the rope motor is broke or disabled. - Added Total page to Ultimate challenge. - Added Translations. - Added Error message for the boxer mech.
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