Bally: Champion Pub
Game ROM Revisions

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       Version 1.6
       Date: September 14, 1998

G11:   Checksum: $E316

       Changes since Version 1.5:

        - Fixed bug after Ultimate Challenge, training lamps are now set
          correctly.
        - Fixed Cash Fight scores when the player has over 200 million.


       Version 1.5
       Date: July 2, 1998

G11:   Checksum: $E315

       Changes since Version 1.4:

	- Trough Jam switch will no longer kick out extra balls.
	- The lock pin properly releases a ball during ball search.
	- Improvements to game software performance.
	- Speed Bags are not allowed during multiballs.
	- Extra Ball alarm sound fixed.
	- Eliminated delay after third ball bonus.
	- Ball saves are preserved if no scoring has taken place.
	- Broken shooter switch compensation improved, including multiple
	  balls kicked out at the start of a new ball.
	- 'Fight is Lit' lamp fixed to work during ball start.


       Version 1.4
       Date: May 22, 1998

G11:   Checksum: $9014

	Changes since Version 1.3:
    
	- Fixed German Pricing, 6 for 5 DM.
	- Improved corner eject coil strength.
	- Improved playfield test.


       Version 1.3
       Date: April 8, 1998

G11:   Checksum: $9D13

	Changes since Version 1.2:

	- Added improved missing ball compensation.
	- Fixed Cash fight so it percentages the players millions correctly.
	- Fixed Ultimate challenge so multiple hits at the end of each fight do not
		create extra wins.
	- Added Poker night awards so they will not be as redundant.
	- Changed Spittn gallery so the extra ball could come from any spatter.
	- Fixed speed bag test so neither speed flipper stays on.
	- Fixed the poker night hand calculator; hands will not falsely be flushes.
	- Fisticuffs Multiball was added to the end of ultimate challenge if the
		player was still in Multiball
	- Victory laps were added to the end of ultimate challenge if the player
		beats all five boxers.


       Version 1.2
       Date: February 20, 1998

G11:   Checksum: $E512

         Changes from version 1.1:

         - Fixed training bug from v1.1. You can now complete all training as many
           times as you please.
         - Cash fights now risk percents of the players score instead of flat scores.
         - The Rope magnet will no longer energize during game over or tilt.
         - The ball will no longer reserve after a tilt.
         - The Power Shot feature was enhanced.
         - Fisticuffs multiball used the wrong adjustment to set it-self to HARD. It
           now works correctly. 

       Version 1.1
       Date: February 10, 1998

G11:   Checksum: $7911

         Changes from version 1.0:

         - Fixed ball search during game over problem. The Scoops will no longer stay
           down.
         - The slings now turn of for short periods of time when the ball is on its
           way down a lane or out of a lock up device.
         - All training lamps re-light after all are complete allowing the player to
           complete all training again and again.
         - Fixed post third fight with full bar of life. There will no longer be a new
           fight and Raid mixed together.

       Version 1.0
       Date: February 3, 1998

G11:   Checksum: $F610

         This is the first production release:

         Changes from version 0.10:

         - Added Speed bag test
         - Improved LED test - User can now move between left, right, or both.
         - Fixed LED test - they no longer blink during the test.
         - Fixed ROPE or SPEED BAG disabled - The corresponding lamp will no longer
           light after the player has completed all training.
         - Fixed Boxer disabled - It is no longer possible to enter an infinite loop
           after hitting the heavy bag when the boxer is disabled.
         - The ball will always return to the player if it drains while the flippers
           are off.
         - Added difficulties. The various difficulties will now modify the
           adjustments to make the game harder or easier.
         - Fixed double purse value bug - doubling a large purse will no longer rap
           around.
         - Added Ordered lamp test
         - Hurry up awards are now instantaneous instead of a short delay.
         - Arrange Display effect priorities so that an increase purse awards are
           displayed during jumps rope
         - Added Rope error detection.
         - The rope magnet will not turn on if the rope motor is broke or disabled.
         - Added Total page to Ultimate challenge.
         - Added Translations.
         - Added Error message for the boxer mech.

	

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