Ask Uncle Willy #11: June 7, 1996


Uncle Willy answers your questions about pinball machines.  The questions
should be of a general-interest nature, and will be answered via an article
posted in rec.games.pinball, and subsequently archived at:

	http://www.wms.com/williams/willyworld.html

Asking questions of a proprietary nature ("How many of game X were produced?"
"What games do you have in the works for this fall?"  "What game is designer
Y working on?") will not get you very far, as Uncle Willy is constrained from
answering them.

If you have questions about fixing, restoring, or purchasing an older game,
Uncle Willy would refer you to:

        Ask Uncle Willy #10

Mail your questions for Uncle Willy to:

        uncle_willy@wms.com


Question:        On the local Congo pinball, when the ball rolls down the
                 "HIPPO" lane, it usually drains between the flippers.  Was
                 the game designed to do this?  If not, how should this be
                 remedied?

Answer:          No, the game was not designed to drain the ball between the
                 flippers when rolling down the HIPPO lane.  The first thing
                 to check is to make sure that the game is level.  The ball
                 trajectory can be further adjusted by slightly bending the
                 ball guide and/or relocating screw that secures the ball
                 guide to the playfield.


Question:        On the Twilight Zone pinball, can you please explain the logic
                 on the Lost in the Zone Champion?  When does it reset?  Can
                 it be reset manually?  My wife set the Grand Champion score
                 on our machine, but was disappointed that she didn't also
                 get to enter her initials for LITZ Champ, is this a bug?

Answer:          The criteria for achieving Lost in the Zone Champion is to
                 surpass the number of points attained by the previous LITZ
                 Champ.  Only the points during a single LITZ count toward
                 this total.  (Multiple LITZs during a single game are not
                 additive.)  This point total is displayed at the end of LITZ,
                 and the check for a new Champ is performed at that time.

                 Thus it is possible to get a very high score, and still not
                 be the new LITZ Champ, or to achieve LITZ Champ status with
                 a relative low score.

                 The LITZ Champ score resets to its default value (Initials
                 "TEX" with a score of 300,000,000) under the following
                 conditions:
                     - RAM initialization (either due to battery failure or to
                       updating the ROM revision)
                     - "FACTORY ADJS." or "FACTORY RESET" in the Utility Menu.
                     - Resetting the High Score by holding down the "enter"
                       button on the coin door.


Question:        I have a Funhouse pinball, and I can't figure out the logic
                 on the Sausage Bonus.  There is no adjustment for it, but
                 my game changed the number of Rudy hits necessary for the
                 Sausage Bonus after I did a "Factory Settings" on it.  Can
                 you explain?

Answer:          The logic for the Sausage Bonus is admittedly confusing, and
                 may have made sense at the time it was developed, but cannot
                 be argued to be anything but strange in retrospect.  Here is
                 how it works:

                   - The number of Rudy hits to get a Sausage Bonus starts at
                     6.  This number is reset any time that High Scores are
                     reset.

                   - A given player can get a Sausage Bonus only once per
                     game.

                   - The first time that a Sausage Bonus is awarded during a
                     game, the number of Rudy hits necessary for a Sausage
                     Bonus is incremented.  The maximum that this can reach
                     is 12 Rudy Hits.  (This has the interesting result that
                     in a multiplayer game, the SECOND person to get a Sausage
                     Bonus must hit Rudy one more time than the FIRST person,
                     but all remaining players only have to hit Rudy the same
                     number of times as the second player.)

                 Note that Roadshow has similar logic with the Cheeseburger
                 Bonus obtained from hitting Red.  The logic has this added
                 component, just to make it even more convoluted:

                   - Every 50 games, the Red hit count for Cheeseburger Bonus
                     is decremented by 1, to a minimum of 6 hits.

                 As long as we are discussing minutiae here, another tidbit of
                 info on the Sausage and Cheeseburger bonuses is this:  If
                 Rudy (or Red) is too busy talking when the bonus is to be
                 awarded, the game will try to wait until the talking ceases.
                 The game will give up, however, after a few seconds and the
                 award will not be given.  The logic then repeats on the next
                 Rudy (or Red) hit during that game.


Question:        I have noticed that some images of people appearing in several
                 recent Williams/Bally pinballs bear quite a resemblance to
                 WMS employees.  Am I correct in this observation?

Answer:          WMS employees show up in many Williams/Bally/Midway pinballs
                 and video games.  Not only will you find cameo appearances
                 of them, but many voices in the games are those of WMS
                 employees.  These appearances are to numerous to list.


Question:        I note that while the original Firepower pinball had an
                 optional speech module, my Firepower II does not have a speech
                 module.  Was one available for Firepower II?  Could I retrofit
                 one to Firepower II?

Answer:          Firepower II was never designed to have a speech module
                 installed.  It uses the same sound board as the original
                 Firepower, however, and the same sound ROM.  You could try
                 to install a sound board and speech module from an original
                 Firepower into your Firepower II.  Even if some speech effects
                 result from this combination, they are not likely to make
                 very much sense, however.  Uncle Willy doubts that Firepower
                 II was programmed with this configuration in mind.

                 If some enterprising soul were to try this experiment, Uncle
                 Willy would like to hear about the results.


Question:        In Star Trek: the Next Generation pinball, could you explain
                 the logic behind getting into the Officers' Club and the
                 Q Continuum?

Answer:          The original concept behind the various high score tables in
                 Star Trek: the Next Generation is as follows:

                   - Scoring 10 billion or more would qualify a player for the
                     Q Continuum.

                   - The "regular" high score tables would be for scores
                     obtained with one buy-in or less.  These tables are Grand
                     Champion and Honor Roll.

                   - Otherwise, a player would end up in the Officers' Club.
                     (The concept being that people who can afford to go to an
                     Officers' Club can afford to buy-in multiple times.)

                 There was much discussion about where someone who qualfies
                 for more than one table should get to enter his/her initials,
                 and whether those initials should only go into a single table
                 under this circumstance.  After these discussions and some
                 very bleary-eyed late night programming, here is what ended
                 up in the game:
                 
                   IF (buy-ins <= 1) AND (score > grand champ score)
                     THEN { player is Grand Champion }

                   ELSE IF (score >= 10 billion)
                     THEN { IF (score > any Q Continuum)
                            THEN { player enters Q Continuum } }

                   ELSE IF (buy-ins > 1) AND (score > any officers' club)
                     THEN { player enters Officers' Club }

                   ELSE IF (buy-ins <= 1) AND (score > any honor roll)
                     THEN { player enters Honor Roll }

                 Note the consequences of the second test above.  If a player
                 gets 10 billion or more points, but does not make it into
                 the Q Continuum, he/she does not get to enter initials, even
                 if he/she would have otherwise qualified to enter either
                 the Officers' Club or Honor Roll.

                 Also, consider another odd possibility of this pathology.
                 Since Grand Champion scores get bumped down into the Honor
                 Roll table when a new Grand Champion score is entered, it is
                 possible to have scores greater than 10 billion in the Honor
                 Roll, even though no one can directly enter initials for that
                 table with a score greater than 10 billion.


Question:        I have been playing Creature from the Black Lagoon pinball
                 for months and I have never gotten the Hula Hoop or the New
                 Car from the Snack Bar.  Are these awards ever given?

Answer:          Sorry, but those items are never awarded.  They are shown just
                 for comedic value and to fill up the screen a bit.


Question:        On Theatre of Magic pinball, what is the purpose of the
                 "Poof" target?

Answer:          Originally, the hitting the "Poof" target was labeled "Raise
                 Magic Post".  Hitting it would raise the post between the
                 flippers for a short time.

                 "What Magic Post?" you may ask.  The Magic Post was removed
                 from the game early during development.  As a result, the
                 target lost its purpose in life, was renamed from "Raise Magic
                 Post" to "Poof" and now only scores a few points.


Question:        I have heard that High Speed II: the Getaway pinball had
                 different Supercharger rules on different software versions.
                 Could you describe the different rules?

Answer:          Here is the original rule for the Supercharger:

                 1) Shooting the Supercharger when lit, scores 3, 5, 7, 9, etc.
                    million points and unlights the Supercharger.

                 2) The Supercharger is lit at game start.

                 3) The Supercharger is relit by shooting the Supercharger ramp
                    once for the first relight, twice for the second relight,
                    three times for the third, etc.

                 The Supercharger rule was rewritten in later versions of the
                 game software.  Here is the new rule:

                 1) Lighting one of the 1-2-3 standup targets (there are two
                    banks of these located on either side of the lower portion
                    of the playfield) adds 1 million points to the Supercharger
                    value, to a maximum of 10 million.

                 2) Completing either 1-2-3 target banks lights the
                    Supercharger if it is not already lit (this also lights the
                    kickback if it is not already lit).

                 3) Shooting the Supercharger when lit collects the current
                    Supercharger value and unlights the Supercharger.


Question:        I really like the Williams Arcade Classics CD, but I would
                 like to experience the total arcade video game experience.
                 Could you give me some hints on how to hook up a real arcade
                 video game control panel to my PC joystick port to do this?

Answer:          While Uncle Willy assumes that this is possible to do, given
                 a sufficiently talented and motivated individual, this is
                 outside of Uncle Willy's expertise.  You probably could obtain
                 control panel by asking for help in
                 rec.games.video.arcade.collecting  Also, you can get buttons
                 and joysticks through your local distributor or another
                 secondary source.  Check the Pinball Archive or the r.g.v.a.c
                 FAQ for more information.


Question:        I have a bunch of old video game monitors, and would like to
                 hook one up to my PC.  Can you tell me how?

Answer:          No.


All text and images © 1996 Williams Electronics Games, Inc.

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