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Buzz's Play Tip of the Week:

The Sand Trap value never resets to zero between your balls, and only counts down while you're sitting in the Sand Trap. So make that shot as fast as you can to hold on to your Sand Trap Value for later balls!

Fun fact from the making of No Good Gofers #1...

The original whitewood from NGG had a boss-monster gofer that would pop out of the playfield. He would speak in different languages (French, German, Spanish) until you defeated him by whacking on his head. The Boss Gofer was eventually removed for cost, but the 15 or so prototypes still have this baby lurking under the spinning whirlwheel..

(click on the image for a larger view)

 

 






All files © 1998 Williams Electronics Games, Inc.